
Weapon Arsenal with Per-Gun Leveling and Cosmetic Slots
What's Happening
The weapons menu shows every gun in the game in a vertical list — most locked behind a padlock icon. The one unlocked weapon (Assault Rifle) has its own level (Level 1/50), a "Level up now!" button for 10 Robux, and a "Reward at Level 5" teaser. Below the weapon preview are cosmetic slots: Skin, Wrap, Charm, and Finisher — all empty and waiting to be filled. Premium weapons at the bottom glow with special name effects (Distortion, Permafrost), visually separated from the standard arsenal.
Why It Works
Showing every weapon locked creates a menu-length wish list that makes players feel they've barely scratched the surface. Per-weapon leveling multiplies the grind — it's not just "unlock the gun," it's "max out every gun." The empty cosmetic slots create incompleteness on the weapon you already own. And the premium weapons glowing at the bottom of the list ensures every player sees what paying gets you, every single time they open the menu.
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