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Build a Trading Economy
Design player-to-player trading that drives engagement
Make items tradeable by default
When everything has trade value, every activity becomes meaningful. Players farm not just for themselves but for the market.
See examples →Create scarcity through limited sources
Items only valuable if supply is controlled. Limited eggs, seasonal exclusives, and retired items create natural demand curves.
See examples →Build trust into the trade UI
Two-sided confirmation, rarity labels, and fairness indicators prevent scams and build confidence in the system. A trusted trade system is a used trade system.
See examples →Let trade status be visible
When other players can see what you own — through avatar display, garden plots, or profile showcases — trading becomes aspirational, not just transactional.
See examples →